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BARD's Blog

Get Board Games Home From Conventions

Get Board Games Home From Conventions

Posted by Jonathan Grothe on Dec 4th 2018

Photo by Vinicius Amano on Unsplash You got time off, booked flights, and budget to splurge on board games. There is still one major piece of planning before going to any board game convention … read more
Bad Mechanics that Depend on the Player Type

Bad Mechanics that Depend on the Player Type

Posted by Brandon Raasch on Oct 21st 2018

Bad mechanics usually fall into three groups; rules that are Never Fun, Game Mechanics that Depend on the Game and Game Mechanics that Depend on the Player. Bad Mechanics that Depend on the Playe … read more
Game Mechanics that Depend on the Game

Game Mechanics that Depend on the Game

Posted by Brandon Raasch on Oct 14th 2018

If rules are the tools used to make a game, some rules work better than others. In fact, there are some board game rules play testers consistently call bad game mechanics. Bad mechanics usually fall i … read more
How to Avoid Bad Mechanics in your Game Design

How to Avoid Bad Mechanics in your Game Design

Posted by Brandon Raasch on Oct 6th 2018

If rules are the tools used to make a game, some rules work better than others. In fact, there are some board game rules play testers consistently call bad game mechanics. Bad mechanics usually fall i … read more
How the Best Board Game Designers get Playtesters

How the Best Board Game Designers get Playtesters

Posted by Jonathan Grothe on Sep 19th 2018

From concept to finalized game, there is a lot to do to finish your game design. One of the most important is play testing your game at conventions. Protospiel is the perfect convention for this, they … read more