BARD's Blog

Space Opera Campaign Mode

Space Opera Campaign Mode

Posted by Brandon Raasch on Mar 1st 2020

Not sure what we mean by a Space Opera? Want to know how Campaign Mode in The Lost Worlds of Josh Kirby work? Here we go! What is a Space Opera? Emerging in the 1940’s as a new genre of … read more
Where are the Board Games at ComiCon?

Where are the Board Games at ComiCon?

Posted by Brandon Raasch on Jul 25th 2019

BARD Games attended San Diego Comic Con (SDCC) for the first time, and just in time for the 50th anniversary of the largest comic and pop culture festival in the world. It was truly overwhelming to wi … read more
​Theme vs Mechanics, the Eternal Struggle?

​Theme vs Mechanics, the Eternal Struggle?

Posted by Brandon Raasch on Jul 16th 2019

If you are active in board game design, you may find yourself embroiled in this question, “Which is more important, Theme or Mechanics?”. Although the answer must gravitate around a balance of “both” … read more
Bad Mechanics that Depend on the Player Type

Bad Mechanics that Depend on the Player Type

Posted by Brandon Raasch on Oct 21st 2018

Bad mechanics usually fall into three groups; rules that are Never Fun, Game Mechanics that Depend on the Game and Game Mechanics that Depend on the Player. Bad Mechanics that Depend on the Playe … read more
Game Mechanics that Depend on the Game

Game Mechanics that Depend on the Game

Posted by Brandon Raasch on Oct 14th 2018

If rules are the tools used to make a game, some rules work better than others. In fact, there are some board game rules play testers consistently call bad game mechanics. Bad mechanics usually fall i … read more